Leap Motion

Pioneering Design in Ambiguous, Rapidly-Evolving Technology

Leap Motion was my first experience designing for gesture-based interfaces—exploring uncharted territory where users could control computers through hand movements, Minority Report style. While the device didn't achieve long-term market success, the project provided invaluable insights into designing for emerging technologies with fundamental constraints and uncertainties.

Solving Complex Problems with Limited Information

We faced an extraordinary challenge: designing applications without access to final hardware, while the developer API was simultaneously being built alongside our design work. This required constant collaboration with engineering teams, rapid prototyping methods, and iterative validation approaches to test concepts before the technology was fully realized.

Cross-Functional Innovation Under Constraints

Leading UX for the first wave of Leap Motion applications meant coordinating distributed teams across California, New York, Bogotá, and Rio de Janeiro while navigating technical limitations that were evolving daily. This experience taught me how foundational design principles remain constant even when the interaction paradigms are revolutionary.

The key learning: understanding technology constraints isn't a limitation—it's essential strategic input that shapes better design decisions and more realistic user expectations.

My role:

  • Lead the UX for first wave of apps built for the Leap Motion device, an innovative hardware product that enabled computer control through hand gestures

  • Develop innovative ways to prototype and test, before the final hardware was available

  • Define experience strategy, through benchmarking, SDK assessment, wireframes, flows, user testing and visual design

  • Coordinate distributed team of designers and developers, located in California, New York, Bogotá and Rio de Janeiro

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